Keep in mind that the script is adapted for ping 57-60. If the script does not work, then you need to change the delay value in the 5th line, set a suitable value instead of 245, I recommend trying values in the range 200-300. It is most convenient to select the necessary delay by hitting trees. Dragonstrike is an extremely ping-dependent mechanics, so it is advisable to familiarize yourself with the theory before coming to terms with the cognitive distortion of subjective expectations of easy binary profit of an excel accountant (Caution: a lot of clever words, I do not advise you to think more than your brain is designed for) The essence of dragonstrike is that if during the mechanics of hitlag * you press acceleration, and then jump, then the character converts horizontal acceleration into vertical momentum sufficient for a plange attack out of the blue. Hitlag* is the mechanics of a small frame delay when hitting an enemy with a two-handed weapon or when hitting a shield for greater «sensitivity» of the blow and dynamism in battle. What does it mean? - The game forcibly delays one frame by several millisends on impact, so THE SCRIPT WILL NOT WORK ON AIR IMPACT, BECAUSE IT IS DESIGNED TO DELAY THE HITLAG. I want to add that to simplify the mechanics, you can use buffs to increase the speed of movement (like Dione's shield, c2 jin or anemo resonance) By the way, Yeshek also has a hitlag, but the timings of three strikes are different, so the implementation requires the agility of the ass. Have a nice cutting of the agriching forms of pixel life with anime mechanics.
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Download the program (Download) and go to the macro editor

press the button «Open file»

and select the downloaded file

assign a macro to a key and run the program
